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Commit d53e57d0 authored by Patrick Palka's avatar Patrick Palka Committed by Arnaldo Carvalho de Melo
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perf ui tui progress: Don't force a refresh during progress update



Each call to tui_progress__update() would forcibly refresh the entire
screen.  This is somewhat inefficient and causes noticable flickering
during the startup of perf-report, especially on large/slow terminals.

It looks like the force-refresh in tui_progress__update() serves no
purpose other than to clear the screen so that the progress bar of a
previous operation does not subsume that of a subsequent operation.  But
we can do just that in a much more efficient manner by clearing only the
region that a previous progress bar may have occupied before repainting
the new progress bar.  Then the force-refresh could be removed with no
change in visuals.

This patch disables the slow force-refresh in tui_progress__update() and
instead calls SLsmg_fill_region() on the entire area that the progress
bar may occupy before repainting it.  This change makes the startup of
perf-report much faster and appear much "smoother".

It turns out that this was a big bottleneck in the startup speed of
perf-report -- with this patch, perf-report starts up ~2x faster (1.1s
vs 0.55s) on my machines.  (These numbers were measured by running "time
perf report" on an 8MB perf.data and pressing 'q' immediately.)

Signed-off-by: default avatarPatrick Palka <patrick@parcs.ath.cx>
Acked-by: default avatarIngo Molnar <mingo@kernel.org>
Cc: Ingo Molnar <mingo@kernel.org>
Cc: Namhyung Kim <namhyung@kernel.org>
Cc: Paul Mackerras <paulus@samba.org>
Cc: Peter Zijlstra <a.p.zijlstra@chello.nl>
Link: http://lkml.kernel.org/r/1382747149-9716-1-git-send-email-patrick@parcs.ath.cx


Signed-off-by: default avatarArnaldo Carvalho de Melo <acme@redhat.com>
parent caea6cf5
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+2 −1
Original line number Diff line number Diff line
@@ -18,13 +18,14 @@ static void tui_progress__update(struct ui_progress *p)
	if (p->total == 0)
		return;

	ui__refresh_dimensions(true);
	ui__refresh_dimensions(false);
	pthread_mutex_lock(&ui__lock);
	y = SLtt_Screen_Rows / 2 - 2;
	SLsmg_set_color(0);
	SLsmg_draw_box(y, 0, 3, SLtt_Screen_Cols);
	SLsmg_gotorc(y++, 1);
	SLsmg_write_string((char *)p->title);
	SLsmg_fill_region(y, 1, 1, SLtt_Screen_Cols - 2, ' ');
	SLsmg_set_color(HE_COLORSET_SELECTED);
	bar = ((SLtt_Screen_Cols - 2) * p->curr) / p->total;
	SLsmg_fill_region(y, 1, 1, bar, ' ');