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Commit c0db1b67 authored by Daniel J Blueman's avatar Daniel J Blueman Committed by Eric Anholt
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drm/vc4: Fix memory leak during BO teardown



During BO teardown, an indirect list 'uniform_addr_offsets' wasn't being
freed leading to leaking many 128B allocations. Fix the memory leak by
releasing it at teardown time.

Cc: stable@vger.kernel.org
Fixes: 6d45c81d ("drm/vc4: Add support for branching in shader validation.")
Signed-off-by: default avatarDaniel J Blueman <daniel@quora.org>
Signed-off-by: default avatarEric Anholt <eric@anholt.net>
Reviewed-by: default avatarEric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20180402071035.25356-1-daniel@quora.org
parent 5a9f698f
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+2 −0
Original line number Diff line number Diff line
@@ -195,6 +195,7 @@ static void vc4_bo_destroy(struct vc4_bo *bo)
	vc4_bo_set_label(obj, -1);

	if (bo->validated_shader) {
		kfree(bo->validated_shader->uniform_addr_offsets);
		kfree(bo->validated_shader->texture_samples);
		kfree(bo->validated_shader);
		bo->validated_shader = NULL;
@@ -591,6 +592,7 @@ void vc4_free_object(struct drm_gem_object *gem_bo)
	}

	if (bo->validated_shader) {
		kfree(bo->validated_shader->uniform_addr_offsets);
		kfree(bo->validated_shader->texture_samples);
		kfree(bo->validated_shader);
		bo->validated_shader = NULL;
+1 −0
Original line number Diff line number Diff line
@@ -942,6 +942,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
fail:
	kfree(validation_state.branch_targets);
	if (validated_shader) {
		kfree(validated_shader->uniform_addr_offsets);
		kfree(validated_shader->texture_samples);
		kfree(validated_shader);
	}