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Commit 67f13690 authored by Eric Anholt's avatar Eric Anholt
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drm/vc4: Don't force new binner overflow allocation per draw.



This came from the initial bringup code, which always idled the GPU
and always reset the overflow.  That massively increases the size of
the working set when you're doing lots of small draws, though, as is
common on X desktops or piglit.

Signed-off-by: default avatarEric Anholt <eric@anholt.net>
parent e941f05d
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+0 −4
Original line number Diff line number Diff line
@@ -419,10 +419,6 @@ vc4_submit_next_bin_job(struct drm_device *dev)

	vc4_flush_caches(dev);

	/* Disable the binner's pre-loaded overflow memory address */
	V3D_WRITE(V3D_BPOA, 0);
	V3D_WRITE(V3D_BPOS, 0);

	/* Either put the job in the binner if it uses the binner, or
	 * immediately move it to the to-be-rendered queue.
	 */