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drm/tegra: fb: Properly support linear modifier
Instead of relying on the tiling attached to a buffer object, make sure
to set the proper tiling for linear buffers.
Signed-off-by:
Thierry Reding <treding@nvidia.com>
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Instead of relying on the tiling attached to a buffer object, make sure
to set the proper tiling for linear buffers.
Signed-off-by:
Thierry Reding <treding@nvidia.com>