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Commit 236763d3 authored by Monk Liu's avatar Monk Liu Committed by Alex Deucher
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drm/amdgpu:fix waiting on dirty fence



if bo->shadow is NULL (race issue:BO shadow was just released
and gpu-reset kick in but BO hasn't yet) recover_vram_from_shadow
won't set @next, so the following "fence=next"
will wrongly use a fence pointer which may already dirty.
fixing it by set next to NULL prior to recover_vram_from_shadow

Signed-off-by: default avatarMonk Liu <Monk.Liu@amd.com>
Reviewed-by: default avatarChunming <Zhou&lt;david1.zhou@amd.com>
Signed-off-by: default avatarAlex Deucher <alexander.deucher@amd.com>
parent 1d1a2cd5
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+2 −0
Original line number Diff line number Diff line
@@ -2522,6 +2522,7 @@ int amdgpu_sriov_gpu_reset(struct amdgpu_device *adev, bool voluntary)
	ring = adev->mman.buffer_funcs_ring;
	mutex_lock(&adev->shadow_list_lock);
	list_for_each_entry_safe(bo, tmp, &adev->shadow_list, shadow_list) {
		next = NULL;
		amdgpu_recover_vram_from_shadow(adev, ring, bo, &next);
		if (fence) {
			r = dma_fence_wait(fence, false);
@@ -2668,6 +2669,7 @@ int amdgpu_gpu_reset(struct amdgpu_device *adev)
			DRM_INFO("recover vram bo from shadow\n");
			mutex_lock(&adev->shadow_list_lock);
			list_for_each_entry_safe(bo, tmp, &adev->shadow_list, shadow_list) {
				next = NULL;
				amdgpu_recover_vram_from_shadow(adev, ring, bo, &next);
				if (fence) {
					r = dma_fence_wait(fence, false);