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Mark the scratch buffer as privileged so that it can only be accessed by
GPU through the ringbuffer. To accomplish this, we need to:
1. Move the preemption data out of the scratch buffer.
2. Disable the shadow rptr feature.
3. Trigger RPTR update from GPU using a WHERE_AM_I packet.
4. Add support for the new ucode.
Change-Id: I9b388f55f53b69028b9bbb2306cb43fd1297c52f
Signed-off-by:
Akhil P Oommen <akhilpo@codeaurora.org>