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Commit eba66501 authored by Thierry Reding's avatar Thierry Reding
Browse files

drm/tegra: dc - Rename INVERT_V to V_DIRECTION



V_DIRECTION is the name of the field in the documentation, so use that
for consistency. Also add the H_DIRECTION field for completeness.

Signed-off-by: default avatarThierry Reding <treding@nvidia.com>
parent a82752e1
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+3 −3
Original line number Diff line number Diff line
@@ -181,13 +181,13 @@ static int tegra_dc_set_base(struct tegra_dc *dc, int x, int y,
	/* make sure bottom-up buffers are properly displayed */
	if (tegra_fb_is_bottom_up(fb)) {
		value = tegra_dc_readl(dc, DC_WIN_WIN_OPTIONS);
		value |= INVERT_V;
		value |= V_DIRECTION;
		tegra_dc_writel(dc, value, DC_WIN_WIN_OPTIONS);

		v_offset += fb->height - 1;
	} else {
		value = tegra_dc_readl(dc, DC_WIN_WIN_OPTIONS);
		value &= ~INVERT_V;
		value &= ~V_DIRECTION;
		tegra_dc_writel(dc, value, DC_WIN_WIN_OPTIONS);
	}

@@ -578,7 +578,7 @@ int tegra_dc_setup_window(struct tegra_dc *dc, unsigned int index,
	}

	if (window->bottom_up)
		value |= INVERT_V;
		value |= V_DIRECTION;

	tegra_dc_writel(dc, value, DC_WIN_WIN_OPTIONS);

+2 −1
Original line number Diff line number Diff line
@@ -312,7 +312,8 @@
#define DC_WIN_CSC_KVB				0x618

#define DC_WIN_WIN_OPTIONS			0x700
#define INVERT_V     (1 <<  2)
#define H_DIRECTION  (1 <<  0)
#define V_DIRECTION  (1 <<  2)
#define COLOR_EXPAND (1 <<  6)
#define CSC_ENABLE   (1 << 18)
#define WIN_ENABLE   (1 << 30)