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Commit b00c1a99 authored by Thomas Gleixner's avatar Thomas Gleixner
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hrtimer: mark migration state



Impact: during migration active hrtimers can be seen as inactive

The migration code removes the hrtimers from the queues of the dead
CPU and sets the state temporary to INACTIVE. The enqueue code sets it
to ACTIVE/PENDING again.

Prevent that the wrong state can be seen by using a separate migration
state bit.

Signed-off-by: default avatarThomas Gleixner <tglx@linutronix.de>
parent 41e1022e
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+3 −1
Original line number Diff line number Diff line
@@ -67,9 +67,10 @@ enum hrtimer_cb_mode {
 * 0x02		callback function running
 * 0x04		callback pending (high resolution mode)
 *
 * Special case:
 * Special cases:
 * 0x03		callback function running and enqueued
 *		(was requeued on another CPU)
 * 0x09		timer was migrated on CPU hotunplug
 * The "callback function running and enqueued" status is only possible on
 * SMP. It happens for example when a posix timer expired and the callback
 * queued a signal. Between dropping the lock which protects the posix timer
@@ -87,6 +88,7 @@ enum hrtimer_cb_mode {
#define HRTIMER_STATE_ENQUEUED	0x01
#define HRTIMER_STATE_CALLBACK	0x02
#define HRTIMER_STATE_PENDING	0x04
#define HRTIMER_STATE_MIGRATE	0x08

/**
 * struct hrtimer - the basic hrtimer structure
+10 −2
Original line number Diff line number Diff line
@@ -1602,7 +1602,13 @@ static int migrate_hrtimer_list(struct hrtimer_clock_base *old_base,
		timer = rb_entry(node, struct hrtimer, node);
		BUG_ON(hrtimer_callback_running(timer));
		debug_hrtimer_deactivate(timer);
		__remove_hrtimer(timer, old_base, HRTIMER_STATE_INACTIVE, 0);

		/*
		 * Mark it as STATE_MIGRATE not INACTIVE otherwise the
		 * timer could be seen as !active and just vanish away
		 * under us on another CPU
		 */
		__remove_hrtimer(timer, old_base, HRTIMER_STATE_MIGRATE, 0);
		timer->base = new_base;
		/*
		 * Enqueue the timer. Allow reprogramming of the event device
@@ -1620,13 +1626,15 @@ static int migrate_hrtimer_list(struct hrtimer_clock_base *old_base,
		 * state, we need to do that otherwise we end up with
		 * a stale timer.
		 */
		if (timer->state == HRTIMER_STATE_INACTIVE) {
		if (timer->state == HRTIMER_STATE_MIGRATE) {
			timer->state = HRTIMER_STATE_PENDING;
			list_add_tail(&timer->cb_entry,
				      &new_base->cpu_base->cb_pending);
			raise = 1;
		}
#endif
		/* Clear the migration state bit */
		timer->state &= ~HRTIMER_STATE_MIGRATE;
	}
	return raise;
}