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Commit 54ca5412 authored by Greg Kroah-Hartman's avatar Greg Kroah-Hartman
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PS3: replace bus_id usage



These simple debug statments should be using dev_dbg() instead of
accessing bus_id directly (or they should use device_name).

As bus_id is going away, this patch is necessary.

Acked-by: default avatarGeoff Levand <geoffrey.levand@am.sony.com>
Cc: Kay Sievers <kay.sievers@vrfy.org>
Signed-off-by: default avatarGreg Kroah-Hartman <gregkh@suse.de>
parent 5df58524
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+2 −2
Original line number Diff line number Diff line
@@ -376,7 +376,7 @@ static int ps3_system_bus_probe(struct device *_dev)
	struct ps3_system_bus_driver *drv;

	BUG_ON(!dev);
	pr_debug(" -> %s:%d: %s\n", __func__, __LINE__, _dev->bus_id);
	dev_dbg(_dev, "%s:%d\n", __func__, __LINE__);

	drv = ps3_system_bus_dev_to_system_bus_drv(dev);
	BUG_ON(!drv);
@@ -398,7 +398,7 @@ static int ps3_system_bus_remove(struct device *_dev)
	struct ps3_system_bus_driver *drv;

	BUG_ON(!dev);
	pr_debug(" -> %s:%d: %s\n", __func__, __LINE__, _dev->bus_id);
	dev_dbg(_dev, "%s:%d\n", __func__, __LINE__);

	drv = ps3_system_bus_dev_to_system_bus_drv(dev);
	BUG_ON(!drv);