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Commit 3e582db0 authored by Dmitry Torokhov's avatar Dmitry Torokhov
Browse files

Input: gameport - remove rescan/reconnect facilities



They have never been used and are unlikely to be used in the future
so remove them altogether.

Reported-by: default avatarAdrian Bunk <bunk@kernel.org>
Signed-off-by: default avatarDmitry Torokhov <dtor@mail.ru>
parent 2ff98147
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+0 −22
Original line number Diff line number Diff line
@@ -36,7 +36,6 @@ EXPORT_SYMBOL(__gameport_register_driver);
EXPORT_SYMBOL(gameport_unregister_driver);
EXPORT_SYMBOL(gameport_open);
EXPORT_SYMBOL(gameport_close);
EXPORT_SYMBOL(gameport_rescan);
EXPORT_SYMBOL(gameport_set_phys);
EXPORT_SYMBOL(gameport_start_polling);
EXPORT_SYMBOL(gameport_stop_polling);
@@ -230,8 +229,6 @@ static void gameport_find_driver(struct gameport *gameport)
 */

enum gameport_event_type {
	GAMEPORT_RESCAN,
	GAMEPORT_RECONNECT,
	GAMEPORT_REGISTER_PORT,
	GAMEPORT_REGISTER_DRIVER,
};
@@ -365,15 +362,6 @@ static void gameport_handle_event(void)
				gameport_add_port(event->object);
				break;

			case GAMEPORT_RECONNECT:
				gameport_reconnect_port(event->object);
				break;

			case GAMEPORT_RESCAN:
				gameport_disconnect_port(event->object);
				gameport_find_driver(event->object);
				break;

			case GAMEPORT_REGISTER_DRIVER:
				gameport_add_driver(event->object);
				break;
@@ -651,16 +639,6 @@ static void gameport_disconnect_port(struct gameport *gameport)
	device_release_driver(&gameport->dev);
}

void gameport_rescan(struct gameport *gameport)
{
	gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN);
}

void gameport_reconnect(struct gameport *gameport)
{
	gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT);
}

/*
 * Submits register request to kgameportd for subsequent execution.
 * Note that port registration is always asynchronous.
+0 −1
Original line number Diff line number Diff line
@@ -68,7 +68,6 @@ struct gameport_driver {

int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
void gameport_close(struct gameport *gameport);
void gameport_rescan(struct gameport *gameport);

#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))