Loading include/uapi/drm/msm_drm_pp.h +40 −2 Original line number Diff line number Diff line #ifndef _MSM_DRM_PP_H_ #define _MSM_DRM_PP_H_ #include <drm/drm.h> #include <linux/types.h> /** * struct drm_msm_pcc_coeff - PCC coefficient structure for each color * component. Loading Loading @@ -79,4 +78,43 @@ struct drm_msm_memcol { __u32 val_region; }; #define GAMUT_3D_MODE_17 1 #define GAMUT_3D_MODE_5 2 #define GAMUT_3D_MODE_13 3 #define GAMUT_3D_MODE17_TBL_SZ 1229 #define GAMUT_3D_MODE5_TBL_SZ 32 #define GAMUT_3D_MODE13_TBL_SZ 550 #define GAMUT_3D_SCALE_OFF_SZ 16 #define GAMUT_3D_TBL_NUM 4 #define GAMUT_3D_SCALE_OFF_TBL_NUM 3 #define GAMUT_3D_MAP_EN (1 << 0) /** * struct drm_msm_3d_col - 3d gamut color component structure * @c0: Holds c0 value * @c2_c1: Holds c2/c1 values */ struct drm_msm_3d_col { __u32 c0; __u32 c2_c1; }; /** * struct drm_msm_3d_gamut - 3d gamut feature structure * @flags: flags for the feature values are: * 0 - no map * GAMUT_3D_MAP_EN - enable map * @mode: lut mode can take following values: * - GAMUT_3D_MODE_17 * - GAMUT_3D_MODE_5 * - GAMUT_3D_MODE_13 * @scale_off: Scale offset table * @col: Color component tables */ struct drm_msm_3d_gamut { __u64 flags; __u32 mode; __u32 scale_off[GAMUT_3D_SCALE_OFF_TBL_NUM][GAMUT_3D_SCALE_OFF_SZ]; struct drm_msm_3d_col col[GAMUT_3D_TBL_NUM][GAMUT_3D_MODE17_TBL_SZ]; }; #endif /* _MSM_DRM_PP_H_ */ Loading
include/uapi/drm/msm_drm_pp.h +40 −2 Original line number Diff line number Diff line #ifndef _MSM_DRM_PP_H_ #define _MSM_DRM_PP_H_ #include <drm/drm.h> #include <linux/types.h> /** * struct drm_msm_pcc_coeff - PCC coefficient structure for each color * component. Loading Loading @@ -79,4 +78,43 @@ struct drm_msm_memcol { __u32 val_region; }; #define GAMUT_3D_MODE_17 1 #define GAMUT_3D_MODE_5 2 #define GAMUT_3D_MODE_13 3 #define GAMUT_3D_MODE17_TBL_SZ 1229 #define GAMUT_3D_MODE5_TBL_SZ 32 #define GAMUT_3D_MODE13_TBL_SZ 550 #define GAMUT_3D_SCALE_OFF_SZ 16 #define GAMUT_3D_TBL_NUM 4 #define GAMUT_3D_SCALE_OFF_TBL_NUM 3 #define GAMUT_3D_MAP_EN (1 << 0) /** * struct drm_msm_3d_col - 3d gamut color component structure * @c0: Holds c0 value * @c2_c1: Holds c2/c1 values */ struct drm_msm_3d_col { __u32 c0; __u32 c2_c1; }; /** * struct drm_msm_3d_gamut - 3d gamut feature structure * @flags: flags for the feature values are: * 0 - no map * GAMUT_3D_MAP_EN - enable map * @mode: lut mode can take following values: * - GAMUT_3D_MODE_17 * - GAMUT_3D_MODE_5 * - GAMUT_3D_MODE_13 * @scale_off: Scale offset table * @col: Color component tables */ struct drm_msm_3d_gamut { __u64 flags; __u32 mode; __u32 scale_off[GAMUT_3D_SCALE_OFF_TBL_NUM][GAMUT_3D_SCALE_OFF_SZ]; struct drm_msm_3d_col col[GAMUT_3D_TBL_NUM][GAMUT_3D_MODE17_TBL_SZ]; }; #endif /* _MSM_DRM_PP_H_ */