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Commit 166cc713 authored by Nicolas Dichtel's avatar Nicolas Dichtel Committed by David S. Miller
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drm/vmwgfx: remove userland definition of DIV_ROUND_UP



Let's use __KERNEL_DIV_ROUND_UP, which is defined in uapi/linux/kernel.h.

Signed-off-by: default avatarNicolas Dichtel <nicolas.dichtel@6wind.com>
Signed-off-by: default avatarDavid S. Miller <davem@davemloft.net>
parent 28466e0f
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+11 −9
Original line number Diff line number Diff line
@@ -25,6 +25,8 @@
 *
 **************************************************************************/

#include <linux/kernel.h>

#ifdef __KERNEL__

#include <drm/vmwgfx_drm.h>
@@ -36,7 +38,6 @@
#define ARRAY_SIZE(_A) (sizeof(_A) / sizeof((_A)[0]))
#endif /* ARRAY_SIZE */

#define DIV_ROUND_UP(x, y)  (((x) + (y) - 1) / (y))
#define max_t(type, x, y)  ((x) > (y) ? (x) : (y))
#define surf_size_struct SVGA3dSize
#define u32 uint32
@@ -987,11 +988,11 @@ svga3dsurface_get_size_in_blocks(const struct svga3d_surface_desc *desc,
				 const surf_size_struct *pixel_size,
				 surf_size_struct *block_size)
{
	block_size->width = DIV_ROUND_UP(pixel_size->width,
	block_size->width = __KERNEL_DIV_ROUND_UP(pixel_size->width,
						  desc->block_size.width);
	block_size->height = DIV_ROUND_UP(pixel_size->height,
	block_size->height = __KERNEL_DIV_ROUND_UP(pixel_size->height,
						   desc->block_size.height);
	block_size->depth = DIV_ROUND_UP(pixel_size->depth,
	block_size->depth = __KERNEL_DIV_ROUND_UP(pixel_size->depth,
						  desc->block_size.depth);
}

@@ -1100,8 +1101,9 @@ svga3dsurface_get_pixel_offset(SVGA3dSurfaceFormat format,
	const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format);
	const u32 bw = desc->block_size.width, bh = desc->block_size.height;
	const u32 bd = desc->block_size.depth;
	const u32 rowstride = DIV_ROUND_UP(width, bw) * desc->bytes_per_block;
	const u32 imgstride = DIV_ROUND_UP(height, bh) * rowstride;
	const u32 rowstride = __KERNEL_DIV_ROUND_UP(width, bw) *
			      desc->bytes_per_block;
	const u32 imgstride = __KERNEL_DIV_ROUND_UP(height, bh) * rowstride;
	const u32 offset = (z / bd * imgstride +
			    y / bh * rowstride +
			    x / bw * desc->bytes_per_block);