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Commit 12030516 authored by Ville Syrjälä's avatar Ville Syrjälä Committed by Daniel Vetter
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drm/i915: Kill DRAIN_LATENCY_PRECISION_* defines



Kill the silly DRAIN_LATENCY_PRECISION_* defines and just use the raw
number instead.

v2: Move the sprite 32/16 -> 16/8 preision multiplier
    change to another patch (Jesse)

Reviewed-by: default avatarJesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: default avatarVille Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: default avatarDaniel Vetter <daniel.vetter@ffwll.ch>
parent edf60560
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+0 −4
Original line number Diff line number Diff line
@@ -4205,10 +4205,6 @@ enum skl_disp_power_wells {
#define   DSPFW_PLANEA_WM1_HI_MASK	(1<<0)

/* drain latency register values*/
#define DRAIN_LATENCY_PRECISION_8	8
#define DRAIN_LATENCY_PRECISION_16	16
#define DRAIN_LATENCY_PRECISION_32	32
#define DRAIN_LATENCY_PRECISION_64	64
#define VLV_DDL(pipe)			(VLV_DISPLAY_BASE + 0x70050 + 4 * (pipe))
#define DDL_CURSOR_PRECISION_HIGH	(1<<31)
#define DDL_CURSOR_PRECISION_LOW	(0<<31)
+4 −8
Original line number Diff line number Diff line
@@ -756,11 +756,9 @@ static bool vlv_compute_drain_latency(struct drm_crtc *crtc,

	entries = DIV_ROUND_UP(clock, 1000) * pixel_size;
	if (IS_CHERRYVIEW(dev))
		*prec_mult = (entries > 32) ? DRAIN_LATENCY_PRECISION_16 :
					      DRAIN_LATENCY_PRECISION_8;
		*prec_mult = (entries > 32) ? 16 : 8;
	else
		*prec_mult = (entries > 128) ? DRAIN_LATENCY_PRECISION_64 :
					       DRAIN_LATENCY_PRECISION_32;
		*prec_mult = (entries > 128) ? 64 : 32;
	*drain_latency = (64 * (*prec_mult) * 4) / entries;

	if (*drain_latency > DRAIN_LATENCY_MASK)
@@ -786,8 +784,7 @@ static void vlv_update_drain_latency(struct drm_crtc *crtc)
	int drain_latency;
	enum pipe pipe = intel_crtc->pipe;
	int plane_prec, prec_mult, plane_dl;
	const int high_precision = IS_CHERRYVIEW(dev) ?
		DRAIN_LATENCY_PRECISION_16 : DRAIN_LATENCY_PRECISION_64;
	const int high_precision = IS_CHERRYVIEW(dev) ? 16 : 64;

	plane_dl = I915_READ(VLV_DDL(pipe)) & ~(DDL_PLANE_PRECISION_HIGH |
		   DRAIN_LATENCY_MASK | DDL_CURSOR_PRECISION_HIGH |
@@ -985,8 +982,7 @@ static void valleyview_update_sprite_wm(struct drm_plane *plane,
	int plane_prec;
	int sprite_dl;
	int prec_mult;
	const int high_precision = IS_CHERRYVIEW(dev) ?
		DRAIN_LATENCY_PRECISION_16 : DRAIN_LATENCY_PRECISION_64;
	const int high_precision = IS_CHERRYVIEW(dev) ? 16 : 64;

	sprite_dl = I915_READ(VLV_DDL(pipe)) & ~(DDL_SPRITE_PRECISION_HIGH(sprite) |
		    (DRAIN_LATENCY_MASK << DDL_SPRITE_SHIFT(sprite)));